<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>SPT Mods on Bill's Blog</title><link>https://billalrehmani.pages.dev/series/spt-mods/</link><description>Recent content in SPT Mods on Bill's Blog</description><image><title>Bill's Blog</title><url>https://billalrehmani.pages.dev/images/eft-bg.jpg</url><link>https://billalrehmani.pages.dev/images/eft-bg.jpg</link></image><generator>Hugo</generator><language>en-AU</language><lastBuildDate>Fri, 03 Jul 2026 21:13:00 +1000</lastBuildDate><atom:link href="https://billalrehmani.pages.dev/series/spt-mods/index.xml" rel="self" type="application/rss+xml"/><item><title>Porting a Mod Through Claude Fable 5</title><link>https://billalrehmani.pages.dev/posts/porting-mod-claude-fable-5/</link><pubDate>Fri, 03 Jul 2026 21:13:00 +1000</pubDate><guid>https://billalrehmani.pages.dev/posts/porting-mod-claude-fable-5/</guid><description>Running a full legacy mod port through Claude Fable 5: a 2022 JavaScript weapon-sound mod rebuilt as a C#/.NET 9 DLL for SPT 4.0.13 — five bugs found in the original, seven problems hit and fixed along the way.</description></item><item><title>Porting a TypeScript Game Mod to C# and Hardening It for Community Release</title><link>https://billalrehmani.pages.dev/posts/spt-aki-typescript-to-csharp-port/</link><pubDate>Mon, 29 Jun 2026 12:20:00 +1000</pubDate><guid>https://billalrehmani.pages.dev/posts/spt-aki-typescript-to-csharp-port/</guid><description>How I ported the BiggerBang SPT mod from TypeScript to C#/.NET for the SPT 4.0 server rewrite, fixed five real bugs in the process, and packaged it for release.</description></item></channel></rss>